In a city that runs on industrialized magic, a secret war will be fought to overwrite reality itself–the first in a dazzling new series from City of Stairs author Robert Jackson Bennett.
Sancia Grado is a thief, and a damn good one. And her latest target, a heavily guarded warehouse on Tevanne’s docks, is nothing her unique abilities can’t handle.
But unbeknownst to her, Sancia’s been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic–the art of using coded commands to imbue everyday objects with sentience–have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact’s secrets, they will rewrite the world itself to suit their aims.
Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there’s nobody with the power to stop them.
To have a chance at surviving—and at stopping the deadly transformation that’s under way—Sancia will have to marshal unlikely allies, learn to harness the artifact’s power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined.
About Robert Jackson Bennett
Robert Bennett’s Website
Robert Jackson Bennett is a two-time award winner of the Shirley Jackson Award for Best Novel, an Edgar Award winner for Best Paperback Original, and is also the 2010 recipient of the Sydney J Bounds Award for Best Newcomer, and a Philip K Dick Award Citation of Excellence. City of Stairs was shortlisted for the Locus Award and the World Fantasy Award. City of Blades was a finalist for the 2015 World Fantasy, Locus, and British Fantasy Awards. The Divine Cities trilogy was nominated for a Hugo for Best Series. His eighth novel, Foundryside, was released in 2018 to wide acclaim.
My friend told me about Foundryside because the main character is a rogue and she knows I like playing such characters in various RPGs. I’m drawn to that chaotic-neutral and neutral-good mentality. That was the hook, anyway. Turns out she just had the right pitch to get me to read a fantastic book.
What I Liked
Foundryside explores what might happen if a master key could open any lock because it could converse with the laws and rules of reality, as well as what might happen if it came across a human who could understand and talk back to it. The story takes place in the wake of a civilization once vast and grand but now dead and fabled so long ago that present day feels more like the end of time. Even the scraps left behind from that powerful civilization have become worth staggering amounts of money, so that the worth of the key initially drives the plot forward, but eventually the value of life–a value few of Tevanne’s varied populace share except where one’s own skin may be concerned–becomes the true spine of the story.
Sancia. The most beastly female character I’ve ever read. She’s stronk. Multiple characters (all men) call her ugly. She’s still hardy, resilient, and good-hearted, capable of getting herself into bad situations for the right reasons and back out of them with a whole lot of ass kicking. (Almost like she holds inherent value as a person, despite lacking conventional attractiveness to the male gaze. Wild.) I love her.
Gregor. Not, as I at first expected, an over-good character. He’s cheery (hilariously so), moral, and capable of flexible thinking concerning his goals to remake the world (or one city) into something decent. Tragedy dogs his steps and the twists to his character arc tugged at my heart strings.
Orso. An absolute terror of a genius. Comes off as an impatient arse, which he is, but only because he has high standards, and when the people around him reach those standards, he will go to hell and back with them. Oddly charitable, despite this, and willing to acknowledge his own mistakes. Would absolutely try to impress this guy, but probably fail.
Berenice. The absolute coolest-blooded character. Smarter than pretty much everyone, on-par with Orso, and not afraid to say so out loud. Perfectly aware of her worth and a total orderly opposite of Sancia’s chaotic nature. Might be living in denial about some of her own traumas. Easily my favorite.
Clef. A relic of a civilization so ancient that most understanding and knowledge of its denizens has been lost. Talks in such a way that he reminds me of the speech patterns of modern-day young people (very relatable), almost as if his past might be our present world’s future, if humanity ever figured out the key to the coding of the universe. Plucky and indescribably ride-or-die for anyone whose name is Sancia.
Other brilliantly-wrought characters make appearances in Foundryside, but these four make up the main group.
Changing perspective. The narrative of Foundryside drops information about the function of the world from the mouths of different characters, which coalesces into new, wild ideas about reality as these characters interact with each other. Tevanne has functioned the same way for always, with four houses hoarding 99% of the wealth, leaving the rest for those living around the fringes. Such power derives from convincing those at the bottom that things have always been this way and always will be, too dangerous for resistance or change. But as people from all classes and social strata of this town interact–a thief trapped in poverty, a former soldier attempting to generate law enforcement, a genius desperate for a piece of the pie, and brilliant inventor –they begin to broaden their understandings and to recognize that sometimes reality is only a matter of perspective.
The ending of Foundryside–explosive and twisty and clever–takes readers so far from the beginning. The characters never leave the city of Tevanne, yet the end has you feeling like they’ve traveled across the world on an epic journey, so far away and changed are they from who they were at the beginning. Triumph and tragedy intermingle, engendering unresolved problems and promising more thrilling adventure to come in the next book.
What I Disliked
Nothing. I loved it all.
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